Monday, November 10, 2008

An informative iPhone news Article

Must-Have Accessories for Apple's iPhone(TM) 3G



CHICAGO � The release of Apple's newest product, the discount iPhone 3G(TM) 3G, has created an explosion in the accessory market. With countless options available, it's time to separate the accessories you want from the ones you need.



-- According to a review in the Wall Street Journal, the more powerful iPhone Apps has a major drawback: shorter battery life. The new rechargeable 2-in-1 Charger & Back Up Battery ($49.99) by i.Sound(R) solves that problem by providing hours of additional life for the purchase iPhone 3G, iPhone Apps and all iPod(R) models with a 30 pin connector. The smallest product of its kind, the 2-in-1 charger and back-up battery doubles as an iPod/iPhone charger, allowing it to recharge while simultaneously powering your device. This rechargeable battery includes both a USB and AC adapter. The compact device provides an additional 30 hours of music, 6 hours of video and 3 hours of talk time. For more information visit www.isound.net.



-- Other early reviews of the iPhone Apps have pointed out that the back is more susceptible to scratches than the original iPhone. The invisibleSHIELD by ZAGG is the first full body protective film available for the iPhone Apps. A patented adhesive film designed to protect high-performance electronic devices without adding bulk, the invisibleSHIELD was originally utilized by the U.S. military to protect helicopter blades from wind, sand and the wear and tear of high-speed travel. Combining this military-grade scratch protection with precision-cut designs, the invisibleSHIELD, backed by a lifetime guarantee, allows customers to use their iPhone without fear of scratches or nicks. Prices start at $9.95; for more information visit www.zagg.com.



-- Ultimate Ears, market-leading producer of in-ear-monitors for professional musicians including Van Halen, David Bowie and Daughtry, recently announced the release of its first voice-integrated product, the iPhone-compatible Super.fi 4vi ($149.99). Allowing you to talk on the iPhone as well as listen to your favorite music, the Super.fi 4vi features an answer button that pauses media applications, skips through songs and answers or ends calls. The in-line microphone is positioned for maximum voice clarity. For more information, visit www.ultimateears.com.

Source: http://www.centredaily.com/business/technology/story/709651.html


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Thursday, November 6, 2008

Another Great iPhone2 Article

Apple opens 'extras' store as iPhone 3G hits shelves





by Glenn Chapman

Fri Jul 11, 12:55 AM ET



SAN FRANCISCO (AFP) - Apple's international launch of iPhone Applications began in New Zealand and Japan on Friday, as a freshly-opened "App Store" tempted fans with independently created mini-programs for the coveted devices.



New Zealanders were the first to be able to buy the much-hyped iPhone Applications when three stores opened just after midnight, and Tokyo followed shortly afterward.



Sales of iPhone Applications models begin later in the day in 21 other countries.



On the eve of the iPhone Applications launch, Apple opened an App Store stocked with hip, fun or functional programs crafted by third-party developers.



The shop, accessible through Apple's online iTunes store, opened with more than 500 mini-programs, many of them free.



Mini-applications include games, photo-sharing and mobile versions of Twitter, Facebook, MySpace and eBay.



"Facebook is even cooler on the iPhone Applications, with the ability to discover friends nearby, or to effortlessly take pictures and upload them instantly to Facebook," said the social-networking website's founder Mark Zuckerberg.



Game makers are capitalizing on touch-screen and motion-sensing technology in iPhones.



"The touch and tilt controls are natural and easy to learn, making gaming even more inviting, creative and rewarding," said Sega product development vice president David Cobb.



A version of the Japanese company's "Super Monkey Ball" tailored for iPhones is in the App Store.



"Apple's discount iPhone 3G and iPod Touch open up the world of games to an entirely new audience," Cobb said.



Applications crafted for iPhones will also work on iPod Touch models, which are basically iPhones without the telephone capabilities.



Brian Greenstone, president of computer game maker Pangea Software, called the cheap iPhone platform "truly ground-breaking."



Software creators are allowed to set their own prices, as long as figures end with 99 cents. Apple keeps 30 percent of sales prices to pay for operating the store.



Apple senior vice president of worldwide product marketing Philip Schiller said the iPhone "represents a new software platform for developers, combining the most advanced mobile operating system, sophisticated developer tools and a breakthrough way for developers to wirelessly sell and distribute their applications."



Apple released an iPhone kit to outside developers in March in an effort to make the hot devices even more popular and wrest market share from smart phone market powerhouse BlackBerry.



The kit lets programmers customize programs for the touch-screen mobile devices combining telephone, video, music, and Internet connectivity.



Apple vets software creations before making them available exclusively at the App Store.



Apple will sell iPhone Applications models in the United States for 199 dollars and 299 dollars, depending on memory capacity. The original eight-gigabyte iPhone was priced at 600 dollars when it debuted in June last year.



iPhone Applications prices in some countries will be as low as one euro (1.57 dollars) provided customers purchase multi-year service plans that translate into lucrative long-term revenue streams for carriers.



Apple is continuing its strategy of locking iPhones exclusively to one telecom carrier per country.



Apple and numerous technology websites have posted online tips on how to navigate Friday's anticipated buying frenzy.



Auckland student Jonny Gladwell, 22, had been first in line outside the Auckland store since Tuesday after being dared by friends who promised to pay for his phone if he lasted the distance in the queue.



"I'm going to go home, put this on charge, have a play with it and have a nice big sleep," Gladwell told Television New Zealand after securing one of the first iPhones sold in the world.



Source: http://news.yahoo.com/s/afp/20080711/tc_afp/lifestyleusitinternettelecomcompanyapple_080711045558


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Tuesday, November 4, 2008

A Featured iPhone 3G Article

iPhone 3G: The First 48 Hours



Melissa J. Perenson, PC World

Sun Jul 13, 2:45 PM ET

I was lucky: My iPhone 3G activation went about as smoothly as could be. I was up and running within 30 minutes. I've been stopped countless times by breathless passersby ("Is that the new cheap iPhone?").



I've spent the past 48 hours reacquainting myself with the YouTube on demand. Graphical Web browsing--though content using Adobe's Flash is still problematic to view, though.





I've also become accustomed to being frustrated--an experience I'm not used to associating with Apple. Of course, much of my frustration emanates as much from the inadequacy of the AT&T network as it does from the iPhone 3G store's issues.



Whither 3G?



I've yet to experience AT&T's 3G network the way it's meant to be. I've driven a nearly 2-hour stretch on Long Island, New York--a stretch that is clearly marked on AT&T's coverage map as being 3G capable. Along one stretch of the major highway I achieved wildly varying data rates, spanning from 96 to 350 kilobits per second. Not once did I get above 400 kbps on the iphonenetwork.com bandwidth test. Assuming that test is accurate--and from the looks of how slowly Web pages loaded, it was--those results are highly disappointing.





That first day I found it humorous that when I asked AT&T Store employees whether they were achieving 3G speeds, they really didn't have an answer. Instead, they kept pointing to the fact that "everything" was down because "everyone" was activating their phones at the same time. Forty-eight hours later, though, the AT&T 3G service continues to be slow.





Now, this is only one metro area, but my experience makes me wonder about the strength of AT&T's 3G service and whether its network will be able to handle the iPhone traffic load.





It also makes me wonder about the iPhone itself. Sure, I saw it auto-sensing and switching between 3G and the slower EDGE service, but plenty of times the phone would register as being on 3G when it was connecting at pokey speeds of 192 kbps or less. I'm guessing that the phone is sensing that I'm on a 3G network, just a slow one. But if that's what I'm going to get, then why buy an iPhone 3G in the first place?



GPS-- Little Function, Yet



Let's face it: GPS is cool. But the iPhone 3G's native implementation of Assisted GPS is limited, and it remains unclear whether third-party apps will do anything to change how the iPhone can be used as a GPS. (Apple's implementation uses a built-in GPS antenna, along with cell towers and Wi-Fi, to determine your position.)





I tried out the iPhone 3G's built-in Google Maps and was disappointed to discover that the app lacks audible turn-by-turn instructions. It doesn't even have automatic direction prompting, which could anticipate where you are and switch from page 2 in directions to page 3, so you can see your next step at a glance.





On a recent excursion in which I compared the iPhone's GPS capabilities with a Delphi GPS system, I found the iPhone's limitations to be quite clear. In addition to the lack of audible prompts alerting you where to turn, the iPhone lacks auto-recalculation when you change your route or inadvertently go off track.





Even the one nice feature I found was tempered by its limitations: The map and route showed where traffic jams were, but didn't provide any way to get details on what a jam-up involved or how to avoid it.





Sometimes the map would move along with the car; other times, I'd watch my car's current location move right off the map...not to be seen again unless I manually moved the map.





As it stands, I can see how the iPhone's GPS would come in handy in a few scenarios: if you're in a unfamiliar city trying to find a hotel, restaurant, or shop; if you're the passenger in a car playing navigator for the driver; if you're using location-based services; or if you're in a pinch and need some help finding your way.





The iPhone is not a replacement for a dedicated GPS unit. Whether third-party applications will step in to address its inadequacies--or whether some of the limitations are caused by the iPhone's hardware itself--remains to be seen.



App Store Grumbles



I still maintain that the iPhone's user interface is light years ahead of competing mobile phones. But even this interface isn't conducive to searching and finding apps. So far, I've not had much luck with downloads from the App Store.





One free app I wanted to try, Instapaper, indicated that it would be waiting for me to download via iTunes the next time I logged in. Another free app, AOL Instant Messenger, appears to be having issues, too: I tried downloading the file three times--and still, no AIM icon on my iPhone. Hrm. The next step would be syncing with my PC, I guess--but that takes away from the allure of downloading direct to the phone.





On Saturday, the Apple Store where I bought my phone, in Roosevelt Field Mall on Long Island, claimed it was unaware of any App Store issues. Then again, the store was still fielding a line out the mall's doors for would-be iPhone 3G buyers. It was also still dealing with on-again, off-again activation problems, along with AT&T Wireless activation eligibility issues.





At least everyone who stood on line at that mall location got an iPhone on the first day--even if it took until well after 1 a.m. to finish getting through the line of buyers, according to one employee.



I hope that some of those folks are having better luck with their new iPhones than I am.



For another opinion on the iPhone, read my colleague Tim Moynihan's take on what the iPhone 3G is missing, and browse our complete iPhone coverage.



Source: http://news.yahoo.com/s/pcworld/20080713/tc_pcworld/148347


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Sunday, November 2, 2008

Todays iPhone apps Article

Apple opens 'extras' store as iPhone 3G hits shelves



Posted: 11 July 2008 1252 hrs



SAN FRANCISCO: Apple's international launch of Apple iPhone began in New Zealand and Japan on Friday, as a freshly-opened "App Store" tempted fans with independently created mini-programmes for the coveted devices.



New Zealanders were the first to be able to buy the much-hyped Apple iPhone when three stores opened just after midnight, and Tokyo followed shortly afterward.



Sales of Apple iPhone models begin later in the day in 21 other countries.



On the eve of the Apple iPhone launch, Apple opened an App Store stocked with hip, fun or functional programmes crafted by third-party developers.



The shop, accessible through Apple's online iTunes store, opened with more than 500 mini-programmes, many of them free.



Mini-applications include games, photo-sharing and mobile versions of Twitter, Facebook, MySpace and eBay.



"Facebook is even cooler on the Apple iPhone, with the ability to discover friends nearby, or to effortlessly take pictures and upload them instantly to Facebook," said the social-networking website's founder Mark Zuckerberg.



Game makers are capitalising on touch-screen and motion-sensing technology in iPhones.



"The touch and tilt controls are natural and easy to learn, making gaming even more inviting, creative and rewarding," said Sega product development vice president David Cobb.



A version of the Japanese company's "Super Monkey Ball" tailored for iPhones is in the App Store.



"Apple's discount new iPhone and iPod Touch open up the world of games to an entirely new audience," Cobb said.



Applications crafted for iPhones will also work on iPod Touch models, which are basically iPhones without the telephone capabilities.



Brian Greenstone, president of computer game maker Pangea Software, called the purchase discount iPhone 3G platform "truly ground-breaking."



Software creators are allowed to set their own prices, as long as figures end with 99 cents. Apple keeps 30 percent of sales prices to pay for operating the store.

Apple senior vice president of worldwide product marketing Philip Schiller said the iPhone "represents a new software platform for developers, combining the most advanced mobile operating system, sophisticated developer tools and a breakthrough way for developers to wirelessly sell and distribute their applications."



Apple released an iPhone kit to outside developers in March in an effort to make the hot devices even more popular and wrest market share from smart phone market powerhouse BlackBerry.



The kit lets programmers customise programmes for the touch-screen mobile devices combining telephone, video, music, and Internet connectivity.



Apple vets software creations before making them available exclusively at the App Store.



Apple will sell Apple iPhone models in the United States for 199 dollars and 299 dollars, depending on memory capacity. The original eight-gigabyte iPhone was priced at 600 dollars when it debuted in June last year.



Apple iPhone prices in some countries will be as low as one euro (1.57 dollars) provided customers purchase multi-year service plans that translate into lucrative long-term revenue streams for carriers.



Apple is continuing its strategy of locking iPhones exclusively to one telecom carrier per country.



Apple and numerous technology websites have posted online tips on how to navigate Friday's anticipated buying frenzy.



Auckland student Jonny Gladwell, 22, had been first in line outside the Auckland store since Tuesday after being dared by friends who promised to pay for his phone if he lasted the distance in the queue.



"I'm going to go home, put this on charge, have a play with it and have a nice big sleep," Gladwell told Television New Zealand after securing one of the first iPhones sold in the world. - AFP/sh



Source: http://www.channelnewsasia.com/stories/technologynews/view/359656/1/.html

iPhone Bargains

CASE+CHARGER+ACCESSORY ITEM BUNDLE FOR APPLE IPHONE 3G

Sat, 01 Nov 2008 14:48:32 PDT
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Contour Showcase Hard Case Holster w/clip for iPhone 3G

Thu, 23 Oct 2008 14:49:30 PDT
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CRYSTAL Red HARD SKIN CASE COVER FOR IPHONE 3G+SPT

Sat, 01 Nov 2008 14:49:30 PDT
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